A good example of this is Tennis for the original Game Boy, which has no SGB or GBC support whatsoever as it predates both devices. The Game Boy Color (the real, hardware device, I mean) and successor devices like the backward-compatible GBA models have no Super Game Boy support, colorization on GBC works completely differently to how it was done on Super Game Boy, but there are some similarities in how both systems handle unsupported games (non-SGB games on SGB, non-GBC games on GBC).īoth devices include a list of known titles, compiling basically every first-party Nintendo-made game, and apply a specific palette using that list. But it's good to give it a shot - some games night run better than in Gameyob and others worse, but at least you'll have the option to choose.No$gmb has Super Game Boy support, that's why colorization works there. Might be because it's a relatively unknown game. Balloon Fight GB (Color version of Balloon Kid, released only in Japan) ran weirdly slow when I tried it, though. Don't bother with GBA in an Old 3DS, but the other ones seem pretty fine. Otherwise it's just a bunch of ROMs and unless it's a beat-em-up game, I might just jump from one to another.ĮDIT: Read your old post - mGBA emulates GB, GBC, SGB and GBA. I personally like having installed games instead of emulators as I feel i can focus better on them. I like having a bunch of smaller stuff installed as I store it on folders, but if you don't like it, you can choose at least one or two games and use Ultimate VC Injector. For all I know compatibility isn't as high as VC injection, but I heard some games work good and it's always improving.Īlso, unless you're really starved for SD space, installed games really don't take as much more space as ROMs would, at least in my opinion. For regular GB and GBC exclusive games, you can use Gambette, but I personally would advise injecting on the official emulators if you want them as hassle-free albeit option-limited as you can get.Ĭlick to expand.Haver you given Gbarunner 2 a shot? It's part of Twilight Menu ++. I believe this to be the best way to experience SGB games on a 3DS. So, shortly, for anyone who happens to have the same questions as mine: if you want to play Super Game Boy enhanced GB games on your 3DS, go for latest stable of mGBA, Lameboy 0.9 on the DS via TM++ or - if you can make native borders work or want to use custom ones - Gameyob for 3DS. You still won't get the SNES sound samples (you won't in any of these previous ones either) and some of the SGB borders will be cut due to the very low res of the DS, but if you're willing, this is a pretty great way to go. Lastly, Lameboy 0.9 (GB emulator for the DS, available natively in TM++) runs the game pretty much perfect. Nevertheless, the games appear colored like they should, and performance is pretty great - even moreso than mGBA, maybe, despite coming across a known glitch in DK94 where a box doesn't show up properly after clearing a level. I don't know why my Gameyob didn't show up the borders like it should, and even after checking out some threads here and on github, I'm still not sure what happened, as SGB borders are turned to on. Performance is pretty good, minus a small hiccup and audio glitch here and there. After installing the last stable version (0.7.3) Super Game Boy support was working right out of the bat. After an ungodly amount of time, I discovered what was wrong: I had installed an mGBA version that was found on the nightlies thread, but turns out that was outdated.
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